{Craft, Game} Play
What do digital games have to learn from craft, and vice versa? In this broad research project, we are exploring new kinds of gameplay and new kinds of craft experiences (sometimes the same thing!)...
gmsmith@wpi.edu
What do digital games have to learn from craft, and vice versa? In this broad research project, we are exploring new kinds of gameplay and new kinds of craft experiences (sometimes the same thing!)...
In this project, we are looking at how to teach and evaluate student uptake of computer programming and computational thinking skills through game design. Students are working in their science classrooms to develop games...
How can we provide automated critique for designers of interactive narrative games to support them in their design process? In this project, we are investigating how to use automated metrics (derived through static analysis...
Code Crafters is an NSF-funded project for exploring computer science education for adults in creative, craft-based communities. We are developing workshops for quilters to learn computer programming through modifying generative design software: quilters write...
I’m looking forward to heading to Japan for DiGRA! I’ll be presenting two papers: one on integrating social justice into games education, the other on crafting systems in games (with Anne Sullivan and Anastasia...
I’m heading to CHI for the Craft-Computer Interaction workshop!
I’ll be at the Southwest Popular and American Culture Association conference February 20-23, 2019 in lovely Albuquerque! I’m presenting about immersion and embodiment in digital-physical hybrid spaces (think: teamLab).
In the last two months, there has been a marked upswing in public attacks against people, mostly women, who have either spoken out about sexism in games and the games industry or who want to...
Yesterday was our first day of classes at Northeastern. So over the last week, I’ve been tweaking my syllabus for Game Artificial Intelligence. Adjusting assignments that didn’t work well last year, adding in time...
At the Procedural Content Generation workshop held with FDG this year, I had the pleasure of being on a panel talking about evaluation methods in PCG, alongside Julian Togelius, Staffan Bjork, and Adam Smith....