Automated Analysis for Interactive Narrative
How can we provide automated critique for designers of interactive narrative games to support them in their design process? In this project, we are investigating how to use automated metrics (derived through static analysis as well as automated play-throughs) to inform automated critique for novice game designers.
Nathan Partlan, Elin Carstensdottir, Sam Snodgrass, Erica Kleinman, Gillian Smith, Casper Harteveld, Magy Seif el-Nasr. Exploratory Automated Analysis of Structural Features of Interactive Narrative. Proceedings of the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2018).