{Craft, Game} Play
What do digital games have to learn from craft, and vice versa? In this broad research project, we are exploring new kinds of gameplay and new kinds of craft experiences (sometimes the same thing!) that arise from the integration of traditional handcrafts with game play. We also run workshops on how crafting materials inform game design and play.
Publications
Anne Sullivan, Anastasia Salter, Gillian Smith. Games Crafters Play. Proceedings of the 13th International Conference on the Foundations of Digital Games (FDG 2018). Malmö, Sweden. August 2018.
Isabella Carlsson, Jeanie Choi, Celia Pearce, Gillian Smith. Designing eBee: A Reflection on Quilt-Based Game Design. In Proceedings of the 2017 Conference on the Foundations of Digital Games (FDG 17). Cape Cod, MA, August 2017. Winner: Best Paper Award.
Joshua Tanenbaum, Gillian Smith (eds). ACM Interactions Magazine, Special Topic on Intersections of Craft, Fabrication, and Play. Jan-Feb 2017.
Anne Sullivan, Gillian Smith. Designing Craft Games. ACM Interactions Magazine, Special Topic on Intersections of Craft, Fabrication, and Play. Jan-Feb 2017.
Lea Albaugh, April Grow, Chenxi Liu, James McCann, Jen Mankoff, Gillian Smith. Threadsteading: Playful Interaction for Textile Fabrication Devices. Installation in Interactivity at ACM Conference on Computer-Human Interaction (CHI 2016). San Jose, CA, May 7-12, 2016.
Celia Pearce, Gillian Smith, Jeanie Choi, Isabella Carlsson. eBee: Merging Quilting, Electronics, and Board Game Design. Installation in the Art Show at ACM Conference on Computer-Human Interaction (CHI 2016). San Jose, CA, May 7-12, 2016.