Climate Science + Computer Science Education through Game Design
In this project, we are looking at how to teach and evaluate student uptake of computer programming and computational thinking skills through game design. Students are working in their science classrooms to develop games about climate science and complex earth systems. In collaboration with TERC and Northeastern University.
Giovanni Maria Troiano, Sam Snodgrass, Erinç Argimak, Gregorio Robles, Gillian Smith, Michael Cassidy, Eli Tucker-Raymond, Gilly Puttick, Casper Harteveld. Is My Game OK Dr. Scratch? Proceedings of the 2019 ACM Interaction Design and Children Conference (IDC 2019). Boise, ID. June 2019.
Gillian Puttick, Jackie Barnes, Giovanni Troiano, Casper Harteveld, Eli Tucker-Raymond, Michael Cassidy, Gillian Smith. Exploring How Student Designers Model Climate System Complexity in Computer Games. Proceedings of the 2018 Connected Learning Summit (CLS). Boston, MA. August 2018.
Michael Cassidy, Gilly Puttick, Eli Tucker-Raymond, Jackie Barnes, Casper Harteveld, and Gillian Smith. Designing Games about Climate Change: Assessing Students’ Content Knowledge. National Association for Research in Science Teaching. Atlanta, GA, March 2018.