Gillian Smith, Amanda Phillips, Tanya Short, Michael Cook. Can Computers Be Feminists? First Person Scholar, September 2015.
Category: Non-Peer Reviewed Reports
Mirjam P. Eladhari, Anne Sullivan, Gillian Smith, Josh McCoy. AI-Based Game Design: Enabling New Playable Experiences. Technical Report UCSC-SOE-11-27, 2011.
Anne Sullivan, Gillian Smith. Lessons from COSMOS: Four Years of Iteration on a Game Design Course. Technical Report UCSC-SOE-11-15, 2011.
Gillian Smith. Human-Computer Collaboration in Level Design for Computer Games. Grace Hopper Celebration of Women in Computing 2011, Portland, OR, November 9 – 11, 2011.
Gillian Smith, Jim Whitehead, Charlie McDowell. Using Game Technology in an Introductory Programming Course. Poster at IGDA Education Special Interest Group. GDC 2008, San Francisco, CA. March 2008.