Category: Non-Peer Reviewed Reports

AI-Based Game Design: Enabling New Playable Experiences 0

AI-Based Game Design: Enabling New Playable Experiences

Mirjam P. Eladhari, Anne Sullivan, Gillian Smith, Josh McCoy. AI-Based Game Design: Enabling New Playable Experiences. Technical Report UCSC-SOE-11-27, 2011.

Lessons from COSMOS: Four Years of Iteration on a Game Design Course 0

Lessons from COSMOS: Four Years of Iteration on a Game Design Course

Anne Sullivan, Gillian Smith. Lessons from COSMOS: Four Years of Iteration on a Game Design Course. Technical Report UCSC-SOE-11-15, 2011.

An Inclusive Taxonomy of Player Modeling 0

An Inclusive Taxonomy of Player Modeling

Adam M. Smith, Chris Lewis, Kenneth Hullett, Gillian Smith, Anne Sullivan. An Inclusive Taxonomy of Player Modeling. Technical Report UCSC-SOE-11-13, 2011.

Human-Computer Collaboration in Level Design for Computer Games 0

Human-Computer Collaboration in Level Design for Computer Games

Gillian Smith. Human-Computer Collaboration in Level Design for Computer Games. Grace Hopper Celebration of Women in Computing 2011, Portland, OR, November 9 – 11, 2011.

Girls, Games, and Getting to the First Day 0

Girls, Games, and Getting to the First Day

Caitlin Sadowski, Gillian Smith, Gail Carmichael. Girls, Games, and Getting to the First Day. Grace Hopper Celebration of Women in Computing 2010, Atlanta, GA, September 2010.

Using Game Technology in an Introductory Programming Course 0

Using Game Technology in an Introductory Programming Course

Gillian Smith, Jim Whitehead, Charlie McDowell. Using Game Technology in an Introductory Programming Course. Poster at IGDA Education Special Interest Group. GDC 2008, San Francisco, CA. March 2008.