Britton Horn, Amy Hoover, Jackie Barnes, Yetunde Folajimi, Gillian Smith, Casper Harteveld. Opening the Black Box of Play: Strategy Analysis of an Educational Game. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play (CHI Play). Austin, TX, October 16-19, 2016
Category: Conference Papers
Yetunde Folajimi, Britton Horn, Amy Hoover, Jackie Barnes, Gillian Smith, Casper Harteveld. A cross-cultural evaluation of a computer science teaching game. In Proceedings of Games+Learning+Society 2016. Pittsburgh, PA: ETC Press
Britton Horn, Christopher Clark, Oskar Strom, Hilery Chao, Amy J. Stahl, Casper Harteveld, Gillian Smith. 2016. Design Insights into the Creation and Evaluation of a Computer Science Educational Game. Proceedings of the 2016 ACM Symposium on Computer Science Education (SIGCSE 2016), March 2-5, Memphis, TN.
Standing on the Shoulders of Citizens: Exploring Gameful Collaboration for Creating Social Experiments
Casper Harteveld, Steven C. Sutherland, Amy J. Stahl, Gillian Smith, Cigdem Talgar. Standing on the Shoulders of Citizens: Exploring Gameful Collaboration for Creating Social Experiments. Proceedings of the 49th Hawaii International Conference on System Sciences (HICSS). Kaui, HI, January 5-8, 2016.
Gillian Smith. An Analog History of Procedural Content Generation. Proceedings of the 2015 Conference on the Foundations of Digital Games (FDG 2015). Monterey, CA, June 22-25, 2015. Nominated for best paper award; nominations given to top 18.9% of papers in conference.
Michael Cook, Gillian Smith. Formalizing Non-Formalism: Breaking the Rules of Automated Game Design. Proceedings of the 2015 Conference on the Foundations of Digital Games (FDG 2015). Monterey, CA, June 22-25, 2015. Winner of Best Paper in Game Design track; nominations given to top 18.9% of papers in conference.
Alessandro Canossa, Gillian Smith. Towards a Procedural Evaluation Technique: Metrics for Level Design. Proceedings of the 2015 Conference on the Foundations of Digital Games (FDG 2015). Monterey, CA, June 22-25, 2015.
Mike Treanor, Alex Zook, Mirjam P Eladhari, Julian Togelius, Gillian Smith, Michael Cook, Tommy Thompson, Brian Magerko, John Levine, Adam Smith. AI-Based Game Design Patterns. Proceedings of the 2015 Conference on the Foundations of Digital Games (FDG 2015). Monterey, CA, June 22-25, 2015.
Britton Horn, Gillian Smith, Rania Masri, Janos Stone. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration. Proceedings of the Sixth International Conference on Computational Creativity (ICCC 2015). Park City, UT, June 29 – July 2, 2015.
Steven C. Sutherland, Casper Harteveld, Gillian Smith, Joseph Schwartz, Cigdem Talgar. Exploring Digital Games as a Research and Educational Platform for Replicating Experiments. Proceedings of the 2015 Northeast Decision Sciences Conference (NEDSI 15). Cambridge, MA, March 20-22, 2015. Recipient of David M. Levine Best Paper in Innovative Education Award.
Casper Harteveld, Gillian Smith, Gail Carmichael, Elisabeth Gee, Carolee Stewart-Gardiner. A Design-Focused Analysis of Games Teaching Computer Science. Proceedings of Games+Learning+Society 10, Madison, WI, USA, June 10-13, 2014.
Gillian Smith. Understanding Procedural Content Generation: A Design-Centric Analysis of the Role of PCG in Games. Proceedings of the ACM CHI Conference on Human Factors in Computing Systems (CHI 2014), Toronto, Canada, April 26-May 1, 2014.
Britton Horn, Steve Dahlskog, Noor Shaker, Gillian Smith, Julian Togelius. A Comparative Evaluation of Level Generators in the Mario AI Framework. Proceedings of the 2014 Foundations of Digital Games Conference (FDG 2014), Fort Lauderdale, FL, April 3-7, 2014.
Gillian Smith, Anne Sullivan. The Five Year Evolution of a Game Programming Course. Proceedings of the 43rd ACM Technical Symposium on Computer Science Education (SIGCSE 2012), Raleigh, NC, February 29 – March 3, 2012.
Gillian Smith, Ryan Anderson, Brian Kopleck, Zach Lindblad, Lauren Scott, Adam Wardell, Jim Whitehead, Michael Mateas. Situating Quests: Design Patterns for Quest and Level Design in Role-Playing Games. Proceedings of the 4th International Conference on Interactive Digital Storytelling (ICIDS 2011),Vancouver, Canada, November 28 – December 1, 2011.
Martin Jennings-Teats, Gillian Smith, Noah Wardrip-Fruin. Polymorph: A Model for Dynamic Level Generation. Proceedings of the 2010 Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2010), Palo Alto, CA, October 11 – 13.