Category: Abstracts

“Procedural Everything”: Playing Procedural Content Generation in Spore 0

“Procedural Everything”: Playing Procedural Content Generation in Spore

Gillian Smith. “Procedural Everything”: Playing Procedural Content Generation in Spore. Well-Played Symposium, co-located with the Digital Games Research Association Conference (DiGRA 2014), Snowbird, UT, August 3-6, 2014.

An Analysis of the Role of Procedural Content Generation in Game Design 0

An Analysis of the Role of Procedural Content Generation in Game Design

Gillian Smith. An Analysis of the Role of Procedural Content Generation in Game Design. Proceedings of the 2013 Digital Games Research Association Conference (DIGRA 2013), Atlanta, GA, August 26-29, 2013.