Mad Science

Mad Science is a game and research platform in which players can create their own scientific experiments in the form of social scenarios. This is a work-in-progress project with a large interdisciplinary team of faculty and students at Northeastern University. An important offshoot of the Mad Science project is a set of custom scenarios designed to help self-represented parties represent themselves in civil court, in partnership with Connecticut Statewide Legal Services and funded by the Legal Services Corporation.

Game Trailer


Project Website and Prototype Scenarios

The project website includes three playable prototype scenarios drawing from traditional psychology experiences.


Casper Harteveld, Steven C. Sutherland, Gillian Smith. Design Considerations for Creating Game-Based Social Experiments. Proceedings of the 2015 CHI Workshop on Gamifying Research (GAMICHI 15), co-located with the ACM CHI Conference on Human Factors in Computing Systems. Seoul, Korea. April 18, 2015. (more…)Read More...


Steven C. Sutherland, Casper Harteveld, Gillian Smith, Joseph Schwartz, Cigdem Talgar. Exploring Digital Games as a Research and Educational Platform for Replicating Experiments. Proceedings of the 2015 Northeast Decision Sciences Conference (NEDSI 15). Cambridge, MA, March 20-22, 2015. Recipient of David M. Levine Best Paper in Innovative Education Award. (more…)Read More...



Virtual Court: Video Game Could Help Litigants Who Don’t Have A LawyerHartford Courant, September 15 2014.


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