Design Considerations for Creating Game-Based Social Experiments

Casper Harteveld, Steven C. Sutherland, Gillian Smith. Design Considerations for Creating Game-Based Social Experiments. Proceedings of the 2015 CHI Workshop on Gamifying Research (GAMICHI 15), co-located with the ACM CHI Conference on Human Factors in Computing Systems. Seoul, Korea. April 18, 2015.

Abstract

In this paper, we explore the topic of games as research methods, which has received little attention and has much promise. More specifically, our aim is to provide insight into what design considerations are made for creating game-based social experiments. In order to achieve this, we discuss our experiences of translating a traditional experiment focused on the decoy effect into a game-based experiment. Our preliminary results suggest that monetary incentives with no real-world consequences can affect behavior even when time delays with real-world consequences were a competing factor. This has implications for how research can be gamified.

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