Endless Web: PCG-Based Game Design
Endless Web is a game that explores how procedural content generation can enable entirely new kinds of games. It is a PCG-based game: one in which the generator is so closely tied to both the mechanics and aesthetics of the game that player strategies revolve around it. The game was also created to help us understand Launchpad’s expressive capabilities and better understand its strengths and weaknesses for use in a complete, polished game. This project studies how the PCG system affords certain mechanics and aesthetics in the game, and how the game imposes additional requirements on the PCG system. There was a large team responsible for Endless Web: Alexei Othenin-Girard, Ari Burnham, Elaine Gan, Jon Gill, Rob Giusti, Umi Hoshijima, Masami Kiyono, Jameka March, Joshua Ray, Christian Ress, Rob Segura, Vencenza Surprise, Jim Whitehead, and Noah Wardrip-Fruin.
More information about the game can be found on the main project website.