Endless Web: PCG-Based Game Design

Endless Web is a game that explores how procedural content generation can enable entirely new kinds of games. It is a PCG-based game: one in which the generator is so closely tied to both the mechanics and aesthetics of the game that player strategies revolve around it. The game was also created to help us understand Launchpad’s expressive capabilities and better understand its strengths and weaknesses  for use in a complete, polished game. This project studies how the PCG system affords certain mechanics and aesthetics in the game, and how the game imposes additional requirements on the PCG system. There was a large team responsible for Endless Web: Alexei Othenin-Girard, Ari Burnham, Elaine Gan, Jon Gill, Rob Giusti, Umi Hoshijima, Masami Kiyono, Jameka March, Joshua Ray, Christian Ress, Rob Segura, Vencenza Surprise,  Jim Whitehead, and Noah Wardrip-Fruin.

Game Trailer

Project Website

More information about the game can be found on the main project website.

Publications

Gillian Smith, Alexei Othenin-Girard, Jim Whitehead, Noah Wardrip-Fruin. PCG-Based Game Design: Creating Endless WebProceedings of the 2012 Foundations of Digital Games Conference (FDG 2012), Raleigh, NC, May 30 – June 1, 2012. (more…)Read More...

 

Gillian Smith, Elaine Gan, Alexei Othenin-Girard, Jim Whitehead. PCG-Based Game Design: Enabling New Play Experiences through Procedural Content GenerationProceedings of the Second International Workshop on Procedural Content Generation in Games (PCGames 2011), Bordeaux, France, June 28, 2011. (more…)Read More...

 

Mirjam P. Eladhari, Anne Sullivan, Gillian Smith, Josh McCoy. AI-Based Game Design: Enabling New Playable Experiences. Technical Report UCSC-SOE-11-27, 2011. (more…)Read More...

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