Tanagra: Mixed-Initiative Level Design for 2D Platformers
Tanagra is a prototype mixed-initiative design tool for 2D platformer level design, in which a human and computer work together to produce a level. The human designer can place constraints on a continuously running level generator, in the form of exact geometry placement and manipulation of the level’s pacing. The computer can fill in the rest of the level with geometry that guarantees playability, alter existing geometry to meet the new cosntraints, or inform the designer that there is no level that meets their requirements. This work was supervised by Jim Whitehead and Michael Mateas, as part of my PhD work at UC Santa Cruz.