Tanagra: A Mixed-Initiative Level Design Tool

Gillian Smith, Jim Whitehead, Michael Mateas. Tanagra: A Mixed-Initiative Level Design ToolProceedings of the 2010 Int’l Conference on the Foundations of Digital Games (FDG 2010), Monterey, CA, June 19-21, 2010.

Abstract

Tanagra is a prototype mixed-initiative design tool for 2D platformer level design, in which a human and computer can work together to produce a level. The human designer can place constraints on a continuously running level generator, in the form of exact geometry placement and manipulation of the level’s pacing. The computer then fills in the rest of the level with geometry that guarantees playability, or informs the designer that there is no level that meets their requirements. This paper presents the design of Tanagra, a discussion of the editing operations it provides to the designer, and an evaluation of the expressivity of its generator.

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